Nevergrind Patch Notes 1-0-5

General

  • Increased Attack Speed no longer appears on magic/rare items.
  • The game now indicates how many players are currently online instead of how many have played in the last 24 hours.
  • Mobs in hell no longer “accidentally” summon two pets.
  • It now correctly indicates that you gain a talent point after defeated Lord Szarthax instead of General Ovext.
  • Probably fixed an infinite stun bug when a mob kills you with a bash.
  • Fixed a bug that prevented you from withdrawing money if you have 0 gold on your character.
  • You can now continue chaining normal mobs after completing quests in zones such as Nimgaul and Dire Sanctum. You’ll no longer get the “zone is cleared” message.
  • Chance for melee attacks to hit has been added to the offensive tab of the character sheet. Note that mob level and dexterity play heavily into this calculation.
  • I tinkered with exp penalties and bonuses across the board to encourage killing mobs closer to your level.
  • There’s now a 15% exp bonus for killing mobs in hell.
  • The server is now more likely to boot you from the game if you fail to communicate with the server.
  • Nightmare and Hell difficulties are no longer available in local mode.
  • You are no longer notified that you lost experience upon death unless you lost more than zero exp.
  • Self-buff icon fade-out animations now work as expected.
  • You can no longer run while feared.
  • Stun duration from mob bashes was reduced slightly.

Race Changes

  • Half elves can now play monks and shadow knights.
  • Halflings can now play monks.
  • Gnomes are now immune to silence.
  • Gnomes now have a new racial called Warp Field that puts your target in a stasis field for 25-30 seconds.
  • High Elves now regenerate 1% of their maximum mana per tick.
  • Trolls now regenerate 1% of their maximum health per tick.
  • Wood Elves’ racial was changed to Camouflage, an evade much like Rogue’s Evade skill, but with a slightly longer duration and damage bonus. However its cooldown is 2 minutes.
  • Dwarves’ Granite Visage now provides 50% damage reduction against all damage for 12 seconds (versus 25% reduction to physical only for 15 seconds).
  • Halflings now have a passive magic find bonus and can run while stunned or feared.
  • Barbarians’ Ancestral Rampage now has a 100% damage bonus over 12 seconds.
  • Erudites’ Divine Aegis now sets all resists to 350 for 20 seconds.
  • Humans’ Second Wind now restores health and mana over 12 seconds based on your max values. It also enhances all damage by 25% and reduces all damage received by 20%.
  • Half Elves’ racial skill changed to Hybrid Vigor. New skill now heals over 7 seconds and breaks you out of stun and/or fear. This skill loses the utility of + all stats, but gains much valued ability to break out of fear and stun.

Warriors

  • It’s not well documented, but warrior fury does benefit from Second Wind.

Monks

  • Monk punch damage and delay have been improved.
  • Monk spirit now benefits from Second Wind.

Magicians

  • Earth pet now casts snare instead of root.
  • Earth pet’s Elemental Fury attack now snares all targets.

Paladins

  • Changed Cleanse to Fervent Prayer. Cleans all DoTs and makes you invincible for 5 seconds. Skill cost has been increased and now has a 30-second cooldown.
  • Lay Hands now heals 70% of your maximum health.
  • Vengeance’s L20 holy bolts were brought down a notch. The damage range is much wider now.

Druids

Sylvan Grasp was changed to Sylvan Creep. It now snares all targets instead of roots. If talented, the DoT spell does not wear off until the mob dies or combat ends.

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