Nevergrind Patch Notes 1-0-33

General

  • Patched a minor merchant bug. If you click an item to buy and then click a second empty merchant slot it would screw up your ability to purchase an item. Now it will cancel your selection completely.
  • Rare mobs now receive level bonuses on nightmare and hell difficulty.
  • The fast destroy option now does nothing if you have the Kickstarter merchant feature.
  • The Destroy button will now properly indicate “Sell” if you have the Kickstarter merchant feature.
  • While dual wielding you receive a passive 5% bonus to parry and riposte.
  • Mobs no longer attempt to run from combat. It was a meh mechanic.
  • Sprinter champions have been removed from the game.
  • Shields now provide a passive chance to block physical attacks and magic. Blocking does not work against DoTs.
  • Monks’ successful “block” message now says block instead of parry.
  • Modified parry and riposte notifications to a more simple message.
  • Fixed mob spell casting animation. Prevented it from continuing previous spell’s particles if the mob quickly chained two spells in a row.

Magicians

  • Armageddon’s level 20 bonus will now reduce mob’s fire resistances.
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