I may as well divulge what’s planned. Ogre and Dark Elf racials will not be changed. The following will be changed in a patch coming soon. Some of the details may change, such as percentages, durations, or intervals, but this is what I’m currently planning to change:
Humans
- %25 enhanced damage, hp regen, and mp regen for 12 seconds
Erudite
- 360 resistance (90%) for 15 seconds
Barbarian
- 100% enhanced damage for 12 seconds
Half Elves
- New skill: Hybrid Vigor – Breaks stun/fear and triggers 1% of max health hp regen for 9 seconds
Halflings
- 10% exp bonus (unchanged)
- Run has lower cooldown (unchanged)
- New passive magic find bonus
- Improved run allows escape while stunned/feared
Dwarves
- 50% damage reduction to all damage for 15 seconds.
Wood Elves
- New skill: Camouflage – Evades for 8 seconds. Similar to Rogue’s skill, but lasts longer.
High Elves
- Passive: 0.5% max mp regen passive every 3 seconds
Gnome
- New skill: Warp Seal – Casts equivalent of Magician’s Stasis Field with 20-25 second duration.
- Silence immunity
Trolls
- Passive: 1% max hp regen every 4 seconds