Author Archives: halcyon

Nevergrind Patch Notes 1-0-23

General Fixed resist values on Stormshield and Augur’s Skull. Converted all elite set items to exceptional quality. Added a few elite unique items. Dropped all custom fonts in favor of web-safe versions that render faster. Significantly reduced the amount of gold … Continue reading

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A magician summons an elemental combo against Matron Maelentia

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Nevergrind Patch Notes 1-0-21

General Fixed a bug that allowed you to infinitely sell nothing for 15 gold. The class box on the character creation page now adjusts its height depending on how many classes are available for the selected race. Gnomes can now … Continue reading

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Browser Game Analysis: First Month’s Revenue and Game Metrics

In this article I would like to share my experience launching my first browser game. For those that aren’t familiar, Nevergrind is a browser RPG that I have publicly developed since September, 2012. Starting last month, on April 20th, players could … Continue reading

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10 Tips to Fund Your Indie Browser Game on Kickstarter

Successfully funding a browser game on Kickstarter is an ominous proposition.  The search results for “browser” on Kickstarter is like a graveyard of game development aspiration. A paltry 13% of results were successfully funded. This stands in stark comparison to … Continue reading

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Nevergrind Patch Notes 1-0-19

General Fixed the tooltip for Hybrid Vigor. Moved the leaderboards to a separate page to help reduce load time and multi-login conflicts. Bards Fixed the song duration of Desperate Dirge while playing accelerando. It was incorrectly receiving 9 extra ticks … Continue reading

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Nevergrind Patch Notes 1-0-18

General Improved the locking overlay mechanic to prevent interaction at important moments. Modified Earth Shifter’s proc to be more useful. Fixed ambient sound levels when adjusting the music volume. The theme song no longer plays in local mode. You’re not even … Continue reading

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Nevergrind Patch Notes 1-0-17

General Upgrading items now works for server accounts. In some cases if you camped right away it would not save your item’s upgraded status, but take your gold! eek. Added two Kickstarter-requested unique items to the loot tables. Expanded the … Continue reading

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Top 4 reasons I made my browser RPG’s game content 100% free

Initially I thought it would be a good idea to charge for nightmare and hell difficulty. Charging 150 crystals, approximately $1.50, to unlock nightmare, which is only available after playing for about 6 hours, seemed like a reasonable monetization to … Continue reading

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Nevergrind now featured at Product Hunt

Check it out and show your support to help spread the gospel of Nevergrind! http://www.producthunt.com/posts/nevergrind

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