Tag Archives: monetization

Browser Game Analysis: First Month’s Revenue and Game Metrics

In this article I would like to share my experience launching my first browser game. For those that aren’t familiar, Nevergrind is a browser RPG that I have publicly developed since September, 2012. Starting last month, on April 20th, players could … Continue reading

Posted in Browser Game Articles | Tagged , , , , , , | 25 Comments

Top 4 reasons I made my browser RPG’s game content 100% free

Initially I thought it would be a good idea to charge for nightmare and hell difficulty. Charging 150 crystals, approximately $1.50, to unlock nightmare, which is only available after playing for about 6 hours, seemed like a reasonable monetization to … Continue reading

Posted in Browser Game Articles | Tagged , , , , , , | 38 Comments