Author Archives: halcyon

Nevergrind Patch Notes 1-0-14

General Polished up wolf familiar attacks a bit. Redesigned the landing page to pave the way for awe-inspiring conversion rates. Fixed freeze animations. Chill status effects now properly slow mob attack speed (no idea when this broke!). Chased down a pretty … Continue reading

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Nevergrind Patch Notes 1-0-13

General Fixed a bug that sometimes caused your gold to indicate NaN. Made some changes that will help the game load slightly faster.

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Indie RPG sensation, Nevergrind, smashes all-time monthly traffic record in April!

On the heels of a successful Kickstarter campaign, Nevergrind smashed its all-time pageview record. The previous record, 35,981, was set in March, 2015. The new record clocks in at 94,044, 261% higher than the previous record. This was not exceptionally … Continue reading

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Nevergrind Patch Notes 1-0-6

General Removed hard caps on all skills. Increased skill caps for all classes. Buffed maximum health of mobs in nightmare and hell. Fixed a bug that prevented about 75% of the rings and amulets in the game from dropping. Fixed damage … Continue reading

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Nevergrind Patch Notes 1-0-5

General Increased Attack Speed no longer appears on magic/rare items. The game now indicates how many players are currently online instead of how many have played in the last 24 hours. Mobs in hell no longer “accidentally” summon two pets. … Continue reading

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Coming Soon: Planned Racial Skill Changes

I may as well divulge what’s planned. Ogre and Dark Elf racials will not be changed. The following will be changed in a patch coming soon. Some of the details may change, such as percentages, durations, or intervals, but this … Continue reading

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Nevergrind Patch Notes 1-0-4

General Improved the password reset process. It now refreshes the page properly after successfully resetting your password. Slightly increased the ambush cooldown, i.e., the minimum interval between possible ambushes. Removed triple ambushes. There’s now a 33% chance of a double … Continue reading

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Nevergrind Patch Notes 1-0-3

General Fixed training costs. This was off by one level. Changed Shaman’s spell name from Talisman of Altuna to Talisman of Trogmaar. Slightly changed the item icon border & background in the item tooltip. Fixed a serious monk bug that was … Continue reading

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Nevergrind traffic surges on back of Kickstarter campaign

Nevergrind’s Kickstarter campaign has been a benefit beyond merely meeting its campaign’s financial goals. It also reaped the benefits of its month-long, $0 marketing campaign. The campaign saw considerable success despite spending no money on marketing by spreading the world … Continue reading

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Death penalty at level 97

The top hero in normal mode, Fitzor, recently ate a nasty death in Ashenflow Peak on hell difficulty. Check out the brutal experience penalty. Even for the top players, reaching level 99 will be a dicey proposition.

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