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Tag Archives: browser
New feature: chat suddenly appears in Nevergrind
Check out the enlightening discussion taking place only at Nevergrind.com!
Nevergrind’s first chat command appears: the /who command
Here it is in all its glory. Now you can discover who those other brave heroes are with a simply /who command. It might look familiar. Here is Maelfyn chilling in Salubrin Forest whilst Earth and Aaron are grinding it … Continue reading
Nevergrind breaks its all-time monthly pageview record
Old record was 94,044 in April throughout the Kickstarter. The site had about double the users and session, but most of them were just drive-bys as a result of the promotion. So this month’s traffic is “higher quality” and more … Continue reading
Coming Soon: New Elite Set Items for All Classes!
Check out the items coming soon to Nevergrind! I plan to put them in the game this weekend. I will try to get them in the game on the 13th. Until then check out the Nevergrind Wiki where you can … Continue reading
Nevergrind climbs to the top of page 2 for keyword browser rpg
I have been targeting the keywords “browser rpg” for months and now, for the first time, Nevergrind now appears at the top of page 2. I’m so close to page 1 that I can taste it! I also wrote about … Continue reading
Seven Powerful Tips to Develop Indie Browser Games on a Budget
In the course of developing my first browser RPG, Nevergrind, I made a lot of decisions. Some good and some bad. However, on the whole, I did remarkably well at keeping development costs under control. Even Greg Micek of the … Continue reading
Posted in Browser Game Articles
Tagged assets, browser, budget, game, growth, indie, rpg
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Browser Game Analysis: First Month’s Revenue and Game Metrics
In this article I would like to share my experience launching my first browser game. For those that aren’t familiar, Nevergrind is a browser RPG that I have publicly developed since September, 2012. Starting last month, on April 20th, players could … Continue reading
Posted in Browser Game Articles
Tagged browser, ecommerce, game, monetization, rpg, startup, stripe
25 Comments
10 Tips to Fund Your Indie Browser Game on Kickstarter
Successfully funding a browser game on Kickstarter is an ominous proposition. The search results for “browser” on Kickstarter is like a graveyard of game development aspiration. A paltry 13% of results were successfully funded. This stands in stark comparison to … Continue reading
Posted in Browser Game Articles
Tagged browser, crowdfunding, ecommerce, game, indie, kickstarter, rpg, startup
3 Comments
Top 4 reasons I made my browser RPG’s game content 100% free
Initially I thought it would be a good idea to charge for nightmare and hell difficulty. Charging 150 crystals, approximately $1.50, to unlock nightmare, which is only available after playing for about 6 hours, seemed like a reasonable monetization to … Continue reading
Posted in Browser Game Articles
Tagged browser, ecommerce, f2p, game, html5, indie, monetization
38 Comments
Indie RPG sensation, Nevergrind, smashes all-time monthly traffic record in April!
On the heels of a successful Kickstarter campaign, Nevergrind smashed its all-time pageview record. The previous record, 35,981, was set in March, 2015. The new record clocks in at 94,044, 261% higher than the previous record. This was not exceptionally … Continue reading