Category Archives: Patch Notes

Nevergrind Patch Notes 1-0-48

General Chain counter is now indicated for level 99 characters. Elite set bonuses now work. I hope. Improved the drag and drop server response time.

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Nevergrind Patch Notes 1-0-47

General Fixed a weird tooltip bug. Sometimes it would display a previously hovered item. 2-hand-blunt weapons can no longer get hand to hand skill (lol). ItemsĀ are not visually swapped until the server completes the exchange. This was intended to go … Continue reading

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Nevergrind Patch Notes 1-0-46

General Made it so items do not swap until the server actually agrees with what you did. This should result in much higher client-server fidelity. EverQuest did this. So should we. This change also removed click-based lockouts on the entire … Continue reading

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Nevergrind Patch Notes 1-0-43

General The game is now 1280 x 720 for easy HD recording. This makes it very easy to create videos without warping the dimensions of the game. I had to make a lot of small adjustments to accommodate this, but … Continue reading

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Nevergrind Patch Notes 1-0-34

General Fixed the 14.0000000000000002% shield block bug. Fixed the 0% shield block tooltip bug. Added 84 elite set items to the loot table. Wizard Reduced the quantity and damage of Charged Bolts.

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Nevergrind Patch Notes 1-0-33

General Patched a minor merchant bug. If you click an item to buy and then click a second empty merchant slot it would screw up your ability to purchase an item. Now it will cancel your selection completely. Rare mobs … Continue reading

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Nevergrind Patch Notes 1-0-31

General Logging in via to the same account using two tabs should now be impossible. This will also help inadvertent bugs that screw up session data and cause data to not be saved properly. Camping will immediately log your character … Continue reading

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Nevergrind Patch Notes 1-0-27

General Rares slain is now correctly tracked. Fixed Flame Reckoning gloves to have correct stats. Enhanced armor was being calculated incorrectly, resulting in higher-than-intended armor values. Also fixed an enhanced armor bug with rare items that applied the enhanced armor … Continue reading

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Nevergrind Patch Notes 1-0-24

General Improved bleed damage slightly for all weapon types. Piercers and slashers improved the most. Rings now correctly receive random icons instead of the blue ring every time. Added rare mobs to Dire Maul and Nimgaul. The player buff window … Continue reading

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Nevergrind Patch Notes 1-0-23

General Fixed resist values on Stormshield and Augur’s Skull. ConvertedĀ all elite set items to exceptional quality. Added a few elite unique items. Dropped all custom fonts in favor of web-safe versions that render faster. Significantly reduced the amount of gold … Continue reading

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