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Category Archives: Firmament Wars
Firmament Wars New Feature Spotlight: Private Chat Channels
I have been spending a considerable amount of time adding proper websocket communication to Firmament Wars, including a special server push implementation that allows me to push game data updates in realtime from the server to the client. In addition, … Continue reading
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Tagged browser, civilization, grand strategy, multiplayer, realtime, risk
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New Feature: Title Screen Chat Lobby Features Player Presence
I just completely redesigned the title screen. Now you can see who is hanging out in the global chat lobby. At this point it should be pretty easy to allow players to change to a different channel, too. So if … Continue reading
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Tagged chat, civilization, grand strategy, lobby, multiplayer, risk, strategy
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How About an Options Modal With Sound Controls?
I am adding a very popular feature: the ability to control the sound and music! I am adding an options modal that you can access from either the title screen or even during a game. It will look something like this. … Continue reading
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Tagged free, grand strategy, multiplayer, online, risk, strategy
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Firmament Wars Now Full Screen Enabled
Responsive design isn’t easy. Going with a fixed layout like 1024×768 is a much easier option. Making any application look good at any screen size is a challenging task, but it’s definitely worth it if you have the time and … Continue reading
Remastered Flat Earth at Night World Map
I got a nice variation of the original flat earth map that is displayed in the background of the lobby. I decided to use this version instead since I think it looks a little better. Thanks again to John Bjerk … Continue reading
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Tagged browser, civilization, flat earth, grand strategy, multiplayer, risk
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Closed Beta Night: 6-Player Game of Firmament Wars
Tonight was the scheduled closed beta event. I expected about 8-12 to show and that’s about what we had over a period of two hours. I think it was close to about 12 people. We weren’t exactly playing super competitive … Continue reading
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Tagged browser, civilization, grand strategy, multiplayer, risk, strategy
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New lobby artwork for Firmament Wars
John Bjerk just finished up some beautiful new art work depicting the flat earth at night. This will be rotating in the background as you wait for players to join up for a new game. The lobby allows you to … Continue reading
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Tagged browser, civilization, flat earth, game, grand strategy, risk
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Firmament Wars – Closed Beta Gameplay Testing
Posted in Firmament Wars
Tagged civilization, grand strategy, multiplayer, pol, risk
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Firmament Wars Closed Beta Instructions
If you want to be ready when a Firmament Wars game night email goes out, prepare by ensuring the following is taken care of: Register for an account at https://nevergrind.com. Respond to this email to give me a heads up … Continue reading
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New SVG glow filter added to selected tile
Previously the active tile scaled in the tile’s flag to indicate your current target. After a bit of research, I found a much better way to indicate your active tile: the glow filter! I double the border thickness and add a … Continue reading
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