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Tag Archives: realtime
Displaying Achievements In Your Ribbon Rack
Achievements have become a staple of many modern games and Firmament Wars is no exception. Since it’s a military-themed game, I thought it would make perfect sense to add military ribbons that would be earned by completing achievements. Today I … Continue reading
Posted in Firmament Wars, Strategy Games
Tagged browser, civilization, multiplayer, realtime, risk, strategy
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Firmament Wars Closed Beta Night | Wednesday, 11/30 @ 8 p.m. EST
I will be holding my final planned closed beta night for Firmament Wars prior to its public release. Details shown below: Where: https://nevergrind.com/games/firmament-wars When: Wed, 11/30 @ 8 p.m. EST I’ve added a lot of great features over the last … Continue reading
Posted in Firmament Wars, Strategy Games
Tagged civilization, grand strategy, multiplayer, realtime, risk, strategy
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Progress on the Firmament Wars Scoreboard
I’ve been busy working on the final scoreboard for Firmament Wars. I must say I am pretty happy with it so far. Especially considering that I have only worked on the view for one night. Right now the data from … Continue reading
Posted in Firmament Wars
Tagged civilization, grand strategy, multiplayer, realtime, risk, strategy
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Firmament Wars now features private messaging and chat channels
I just finished up a new feature in Firmament Wars that players are sure to enjoy: private messaging! This will make it possible to message your friends anywhere on Broken.Net. If they’re in a lobby, in a chat channel, or … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, free, grand strategy, multiplayer, realtime, risk
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Firmament Wars New Feature Spotlight: Private Chat Channels
I have been spending a considerable amount of time adding proper websocket communication to Firmament Wars, including a special server push implementation that allows me to push game data updates in realtime from the server to the client. In addition, … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, grand strategy, multiplayer, realtime, risk
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Firmament Wars: Select Your Glorious Name and Flag!
Today I finished up development on the main page that allows you to select your nation name and flag. Unlocking flags is currently the only monetized content that is planned for the game. I may add something like great leaders later. Is … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, grand strategy, multiplayer, realtime, risk
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