Author Archives: halcyon

Closed Beta Night: 6-Player Game of Firmament Wars

Tonight was the scheduled closed beta event. I expected about 8-12 to show and that’s about what we had over a period of two hours. I think it was close to about 12 people. We weren’t exactly playing super competitive … Continue reading

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New lobby artwork for Firmament Wars

John Bjerk just finished up some beautiful new art work depicting the flat earth at night. This will be rotating in the background as you wait for players to join up for a new game. The lobby allows you to … Continue reading

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Firmament Wars UI Rework

I spent a lot of time today improving the UI. Now all hotkeys are accessible instead of accessing child actions via parent tabs. This makes it WAY easier to use any action at any time. We discovered how frustrating it … Continue reading

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Firmament Wars – Closed Beta Gameplay Testing

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Firmament Wars Closed Beta Instructions

If you want to be ready when a Firmament Wars game night email goes out, prepare by ensuring the following is taken care of: Register for an account at https://nevergrind.com. Respond to this email to give me a heads up … Continue reading

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New SVG glow filter added to selected tile

Previously the active tile scaled in the tile’s flag to indicate your current target. After a bit of research, I found a much better way to indicate your active tile: the glow filter! I double the border thickness and add a … Continue reading

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Culture Milestone Update

Just finished adding cultural milestone rewards in Firmament Wars. Here are the six culture milestone rewards currently in the game: Great General: Armies receive +1 attack bonus. Great Tactician: Armies receive +1 defense bonus. Great Humanitarian: +50% food bonus. Great Industrialist: … Continue reading

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Firmament Wars: Resource Bonuses Added to UI

Here’s the latest UI pic. Added a grid to the background, added barbarian tribe rewards, and added resource bonuses.

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Firmament Wars – First Look at the Complete Game

Here’s a comprehensive look at what Firmament Wars looks like. In this video I demonstrate a 4-player game on my local development machine. You’ll get a good look at how combat, moving, army deployment, and resource accumulation work. Enjoy!

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Firmament Wars chat and players are now shown on the UI

Check out the neat little four-player game I have going on in my local development environment. The UI basically has three sections: players, target, and resources. I got chat working recently, too, which really breathed some life into the interface. … Continue reading

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