Closed Beta Night: 6-Player Game of Firmament Wars

Tonight was the scheduled closed beta event. I expected about 8-12 to show and that’s about what we had over a period of two hours. I think it was close to about 12 people. We weren’t exactly playing super competitive matches. Most players were still figuring out how the interface and the gameplay actually worked. Nevertheless, we had several good matches and we had a blast. I have a giant list of things to improve and fix over the next few days. Thanks to all that joined up, tonight!

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New lobby artwork for Firmament Wars

John Bjerk just finished up some beautiful new art work depicting the flat earth at night. This will be rotating in the background as you wait for players to join up for a new game. The lobby allows you to chat and select your government from a pull-down menu.

Flat Earth at Night

Flat Earth at Night

Government Choices

Despotism

  • 3x starting energy (from 20 to 60)
  • +50% starting armies (from 12 to 18)
  • Start with a bunker
  • Free Split Attack (5 to 0 cost)

Monarchy

  • 3x starting culture * (from 8 to 24)
  • +50% culture bonus
  • Start with Great Tactician
  • 1/2 cost structures

Democracy

  • Unlimited Army Deployment (from 12 to 254)
  • +50% energy bonus
  • More great people (from +250 to +150 max culture per milestone)
  • Start with a wall

Fundamentalism

  • Overrun ability (4x army advantage results in an instant victory with without losing any armies)
  • Infiltration (subtracts 1 defense from all enemy tiles)
  • Faster growth (from +25 to +20 max food per food milestone)
  • 1/2 cost Recruit

Fascism

  • Fervor doubles bonus troops (2x troops from nationalist fervor rewards)
  • Attack cost reduced 20% (from 10 to 8)
  • Start with Great General
  • 1/2 Deploy cost (from 10 to 5)

Republic

  • +50% plunder bonus (doubles food rewards)
  • 2x starting food (from 5 to 10)
  • +50% food bonus
  • Combat medics (Recover 1/2 of your slain troops after an attacking victory)

Communism

  • 2x discovery bonus (doubles food, energy, and culture bonuses)
  • 1/2 cost research
  • 1/2 cost weapons
  • Start with a great person

Protips

  • Great Revolutionaries cannot flip capitals or cities with walls or fortresses
  • Walls reduce cannon damage by 50%
  • Fortresses reduce cannon damage by 75% and missile damage by 50%
  • Culture Bonus increases the number of armies recruited by 1 every 30%.

You can also check out the Firmament Wars wiki on Github for more protips!

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Firmament Wars UI Rework

I spent a lot of time today improving the UI. Now all hotkeys are accessible instead of accessing child actions via parent tabs. This makes it WAY easier to use any action at any time. We discovered how frustrating it was to constantly hit C to go back to the combat tab every time we wanted to attack or deploy. It led to a lot of unintended cannon firing and other hijinks.

New Firmament Wars UI

New Firmament Wars UI

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Firmament Wars – Closed Beta Gameplay Testing

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Firmament Wars Closed Beta Instructions

If you want to be ready when a Firmament Wars game night email goes out, prepare by ensuring the following is taken care of:

  1. Register for an account at https://nevergrind.com.
  2. Respond to this email to give me a heads up that you need to be added to the closed beta white list.
  3. Wait for me to confirm that you were added.
  4. If you don’t have any, I’ll add some free crystals to your account to buy flags.
  5. Go to https://nevergrind.com/games/firmament-wars to ensure that you can access the site.
  6. Go to Configure Nation and set up your nation name and flag so you’re totally ready.

Optional: If you know anyone that might be interested in trying this out, just let me know.

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New SVG glow filter added to selected tile

Previously the active tile scaled in the tile’s flag to indicate your current target. After a bit of research, I found a much better way to indicate your active tile: the glow filter! I double the border thickness and add a glow filter to the closed path which represents your current territory. This might sound simple, but it actually required some nifty z-index trickery to make the border always appear above its adjacent, overlapping tiles. By setting the xlink:href attribute of a use tag, I can choose which tile sits on top.

<use id="topTile" xlink:href="#land0"/>

I couldn’t be happier with the result. It works in Chrome and Firefox so far. I haven’t checked the rest, but if it’s good in those two, it’s usually good in all of the other browsers that matter.

Firmament Wars Glow Effect

Firmament Wars Glow Effect

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Culture Milestone Update

Just finished adding cultural milestone rewards in Firmament Wars. Here are the six culture milestone rewards currently in the game:

  • Great General: Armies receive +1 attack bonus.
  • Great Tactician: Armies receive +1 defense bonus.
  • Great Humanitarian: +50% food bonus.
  • Great Industrialist: +50% energy bonus.
  • Great Artist: +50% culture bonus.
  • Great Revolutionary: Flip largest enemy tile to your team.

fw4

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Firmament Wars: Resource Bonuses Added to UI

Here’s the latest UI pic. Added a grid to the background, added barbarian tribe rewards, and added resource bonuses.

fw-ui11

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Firmament Wars – First Look at the Complete Game

Here’s a comprehensive look at what Firmament Wars looks like. In this video I demonstrate a 4-player game on my local development machine. You’ll get a good look at how combat, moving, army deployment, and resource accumulation work. Enjoy!

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Firmament Wars chat and players are now shown on the UI

Check out the neat little four-player game I have going on in my local development environment. The UI basically has three sections: players, target, and resources. I got chat working recently, too, which really breathed some life into the interface. Every time you conquer a tile, it broadcasts it to all players along with flags shown. This helps other players know what is going on in the game. If players pay close attention, it can also help them keep tabs on what’s going on in the game. Since Firmament Wars is in real-time, it’s not so easy to keep track of everything and a lot of action can happen in a short period of time. I’m very excited to see how gameplay unfolds between actual competing players. Very interesting stuff.

Firmament Wars Interface

Firmament Wars Interface

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