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Tag Archives: game
New lobby artwork for Firmament Wars
John Bjerk just finished up some beautiful new art work depicting the flat earth at night. This will be rotating in the background as you wait for players to join up for a new game. The lobby allows you to … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, flat earth, game, grand strategy, risk
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Nevergrind is the world’s first browser game to feature image, video, and hyperlinks sharing via in-game chat
Today, I enabled a feature rather unusual for a browser game: images and hyperlinks in chat. This includes animated gif files, as well. Images can be shared using a familiar UBB tag: [img]http://i.imgur.com/LAX6bzn.png[/img] Here’s an example of an image in … Continue reading
Congratulations to Zzion, Nevergrind’s first level 99 hardcore character!
The first character to hit level 99 is a human cleric named Zzion. It has been about 2 1/2 months since Nevergrind publically launched its server accounts. The path to level 99 is littered and strewn with the corpses of … Continue reading
Nevergrind, breakout browser RPG, sets new monthly high with 100k pageviews
Nevergrind, the EverQuest-inspired HTML5 browser RPG, climbed to new heights in June, 2015, with 102,477 pageviews across 13,033 sessions and 5,063 unique users. The previous record, 94,044, was set in April, 2015, when the game was initially launched along with … Continue reading
New feature: chat suddenly appears in Nevergrind
Check out the enlightening discussion taking place only at Nevergrind.com!
Nevergrind’s first chat command appears: the /who command
Here it is in all its glory. Now you can discover who those other brave heroes are with a simply /who command. It might look familiar. Here is Maelfyn chilling in Salubrin Forest whilst Earth and Aaron are grinding it … Continue reading
Coming Soon: New Elite Set Items for All Classes!
Check out the items coming soon to Nevergrind! I plan to put them in the game this weekend. I will try to get them in the game on the 13th. Until then check out the Nevergrind Wiki where you can … Continue reading
Nevergrind climbs to the top of page 2 for keyword browser rpg
I have been targeting the keywords “browser rpg” for months and now, for the first time, Nevergrind now appears at the top of page 2. I’m so close to page 1 that I can taste it! I also wrote about … Continue reading
Seven Powerful Tips to Develop Indie Browser Games on a Budget
In the course of developing my first browser RPG, Nevergrind, I made a lot of decisions. Some good and some bad. However, on the whole, I did remarkably well at keeping development costs under control. Even Greg Micek of the … Continue reading
Posted in Browser Game Articles
Tagged assets, browser, budget, game, growth, indie, rpg
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Browser Game Analysis: First Month’s Revenue and Game Metrics
In this article I would like to share my experience launching my first browser game. For those that aren’t familiar, Nevergrind is a browser RPG that I have publicly developed since September, 2012. Starting last month, on April 20th, players could … Continue reading
Posted in Browser Game Articles
Tagged browser, ecommerce, game, monetization, rpg, startup, stripe
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