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Tag Archives: multiplayer
Remastered Flat Earth at Night World Map
I got a nice variation of the original flat earth map that is displayed in the background of the lobby. I decided to use this version instead since I think it looks a little better. Thanks again to John Bjerk … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, flat earth, grand strategy, multiplayer, risk
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Closed Beta Night: 6-Player Game of Firmament Wars
Tonight was the scheduled closed beta event. I expected about 8-12 to show and that’s about what we had over a period of two hours. I think it was close to about 12 people. We weren’t exactly playing super competitive … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, grand strategy, multiplayer, risk, strategy
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Firmament Wars UI Rework
I spent a lot of time today improving the UI. Now all hotkeys are accessible instead of accessing child actions via parent tabs. This makes it WAY easier to use any action at any time. We discovered how frustrating it … Continue reading
Firmament Wars – Closed Beta Gameplay Testing
Posted in Firmament Wars
Tagged civilization, grand strategy, multiplayer, pol, risk
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Firmament Wars – First Look at the Complete Game
Here’s a comprehensive look at what Firmament Wars looks like. In this video I demonstrate a 4-player game on my local development machine. You’ll get a good look at how combat, moving, army deployment, and resource accumulation work. Enjoy!
Posted in Firmament Wars
Tagged civilization revolution, multiplayer, risk, starcraft, strategy
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Firmament Wars: Select Your Glorious Name and Flag!
Today I finished up development on the main page that allows you to select your nation name and flag. Unlocking flags is currently the only monetized content that is planned for the game. I may add something like great leaders later. Is … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, grand strategy, multiplayer, realtime, risk
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