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Tag Archives: risk
New Feature: Title Screen Chat Lobby Features Player Presence
I just completely redesigned the title screen. Now you can see who is hanging out in the global chat lobby. At this point it should be pretty easy to allow players to change to a different channel, too. So if … Continue reading
Posted in Firmament Wars
Tagged chat, civilization, grand strategy, lobby, multiplayer, risk, strategy
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How About an Options Modal With Sound Controls?
I am adding a very popular feature: the ability to control the sound and music! I am adding an options modal that you can access from either the title screen or even during a game. It will look something like this. … Continue reading
Posted in Firmament Wars
Tagged free, grand strategy, multiplayer, online, risk, strategy
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Firmament Wars Now Full Screen Enabled
Responsive design isn’t easy. Going with a fixed layout like 1024×768 is a much easier option. Making any application look good at any screen size is a challenging task, but it’s definitely worth it if you have the time and … Continue reading
Remastered Flat Earth at Night World Map
I got a nice variation of the original flat earth map that is displayed in the background of the lobby. I decided to use this version instead since I think it looks a little better. Thanks again to John Bjerk … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, flat earth, grand strategy, multiplayer, risk
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Closed Beta Night: 6-Player Game of Firmament Wars
Tonight was the scheduled closed beta event. I expected about 8-12 to show and that’s about what we had over a period of two hours. I think it was close to about 12 people. We weren’t exactly playing super competitive … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, grand strategy, multiplayer, risk, strategy
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New lobby artwork for Firmament Wars
John Bjerk just finished up some beautiful new art work depicting the flat earth at night. This will be rotating in the background as you wait for players to join up for a new game. The lobby allows you to … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, flat earth, game, grand strategy, risk
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Firmament Wars UI Rework
I spent a lot of time today improving the UI. Now all hotkeys are accessible instead of accessing child actions via parent tabs. This makes it WAY easier to use any action at any time. We discovered how frustrating it … Continue reading
Firmament Wars – Closed Beta Gameplay Testing
Posted in Firmament Wars
Tagged civilization, grand strategy, multiplayer, pol, risk
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Culture Milestone Update
Just finished adding cultural milestone rewards in Firmament Wars. Here are the six culture milestone rewards currently in the game: Great General: Armies receive +1 attack bonus. Great Tactician: Armies receive +1 defense bonus. Great Humanitarian: +50% food bonus. Great Industrialist: … Continue reading
Firmament Wars – First Look at the Complete Game
Here’s a comprehensive look at what Firmament Wars looks like. In this video I demonstrate a 4-player game on my local development machine. You’ll get a good look at how combat, moving, army deployment, and resource accumulation work. Enjoy!
Posted in Firmament Wars
Tagged civilization revolution, multiplayer, risk, starcraft, strategy
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